

The payoff is brilliant for those willing to put in the time to learn. Thanks to an unusually striking look and clean, easily navigable interface, the biggest challenges we Hearts of Iron 4 presents us with are the good kind: strategic planning, division composition, and fine-tuning economic and political policies. And as someone eager to invest that kind of time into a game as long as it continues to reward me with new layers of depth, I consider that a very good thing. In other news, Dan ‘Podcat’ Lind is stepping down as game director, being replaced by the former director of Imperator: Rome – Peter ‘Arheo’ Nicholson, who joined the HOI4 team back in June.īuy now Hearts of Iron IV Strategy Military Buy nowĪt the time of writing, there is no release date for Hearts of Iron IV: No Step Back or the free Barbarossa update.Hearts of Iron 4 is an incredibly complex World War II simulation that will require potentially hundreds of hours to master, both in-game and poring over wiki articles that read like an economics textbook. It’s worth noting that yet more changes have been made to the supply system, so pay attention to the things the team has changed since we last checked in with this mechanic over the summer.

Divisions will tap into this as the final step on the logistics journey, and if there is an overall lack of supply this deficit is shared evenly between all divisions attempting to draw from that hub. Armoured trains are now a thing, which is exciting if you like trains.Īnother major talking point of the diary looks at how divisions actually draw supplies from the supply hubs.Ī province can be served by several hubs at the same time, and there’s a calculator involved into how much supply a hub provides to every province. You can even research new train variants which will make them more effective, either at carrying supply or at resisting attempts at disrupting supply lines, such as with air strikes. While trains can’t always get supply all the way – you may need trucks to go that final mile – they are the backbone for getting supply to areas where the local supply is being overwhelmed by the number of troops in a region. Trains and the rail network as it is represented in-game will be instrumental to getting supplies to your troops on the frontlines. This weeks’ dev diary offers one final look at the supply system – and it’s all about trains, baby. We were given an early look at the new supply system in April, with a follow-up in June just before the developers went on their summer break. One of the key features of Hearts of Iron IV’s No Step Back expansion and the free update is that it will completely overhaul the grand strategy game’s supply systems.
